Javascript required
Skip to content Skip to sidebar Skip to footer

Land Before Time Game Boy Color Reviews Mobygames

The Land Before Time

It doesn't experience like you're walking the dinosaur, merely this GBA game still has some roar.

Yes, it's a license as former equally the dinosaurs in the game, but little ones still seem to be interested in the adventures of Littlefoot and his prehistoric pals (plus, if there's i matter that's a given, information technology's that kids beloved dinos.) Conspiracy has brought The Land Before Time to GBA in a platformer that unfortunately doesn't capture much of the fascinating aspects of playing with dinosaurs (namely, that they're really, really big), only it does have some strong play mechanics -- in a kids' game, that'due south gigantic all past itself.

Features

  • Journey through prehistoric worlds in an all new The State Before Time story
  • Play as four different dinosaur characters
  • Includes mini-game challenges
  • Only for Game Male child Accelerate

Lost somewhere in the Great Across are the plucky dinosaur Littlefoot's three friends -- bad news, considering they're all on their mode to the Great Valley to escape extinction. It's up to you lot to save them all across five sprawling stages and in a few encounters with fearsome bosses.

Developer Full Fat, who are virtually known for Acclamation's 3D BMX games, put these dinos on the GBA for this take chances, only even though it'south a kids' game, they still are working in an amped-upwards style here. I was expecting to boot the game upwards to big, lumbering dinosaurs, simply instead, the gameplay is more Sonic The Hedgehog than Jurassic Park. Littlefoot is fleet-footed, leaping and spinning and double-jumping all around the levels. Information technology's a very strange gameplay mechanic for a dino game -- you go the feeling that the devs just grafted another platforming engine onto the license -- but information technology's also very stiff and tight gameplay nevertheless. I have no idea why there'southward an assault button -- information technology does virtually naught -- and all the characters play essentially the same despite claims in the manual that they take different abilities (it's very generic game design overall), just the cadre play is accurate and fun. Kids' games are unremarkably blistering pain, but the control was surprisingly skilful here.

What isn't as strong is the level design. It plays like a Sonic replica, and unfortunately, it likewise plays every bit i, with bullheaded leaps and puzzling stage layouts. The first stage has directional arrows, just later on that, you're on your own to effigy out where you're going and whether your but going around in circles (yep -- it'south a left-to-right side-scroller, but you notwithstanding get lost when y'all can't tell how far downwards a bottomless pit goes before there'south no more platforms to salvage your life while exploring.) There's a lot of problems of balance -- the offset phase is a bit of an endurance test until you rescue your pals (consummate with some Really tough jumps), then the other stages are a cakewalk so long as y'all can keep your bearings, and the mini-games where you save your pals are fun, but can be complete torture for little kids every bit big kids similar me. The difficulty also doesn't practice annihilation to brand the game whatever easier -- it'south not a tough game by whatsoever means, only for the actually young kids that notwithstanding similar these critters, things could accept been a lot less challenging.

Visually, the game is on par with kids' titles, and it is injure in some ways by the strange gameplay blueprint -- Littlefoot and his dino pals are very small sprites, which is once more strange for a dinosaur game. Notwithstanding, the sprites are drawn well, and the backgrounds get to stand out well since the main characters are smaller. Parallax scrolling and lush colors paint a pretty picture. (Ane of the defective special effects -- the dithered waterfall that obscures your view in the 2nd phase -- does non, but the large enemy bosses will make up for information technology for the kids waiting for Sharp Tooth and other big baddies.) Full Fat turned in a nice MUSYX score, which is always great to hear such higher-quality audio on GBA, especially in a kids' game. The low-res audio effects are few and far between, so that's not such a problem. Too, equally far every bit presentation goes, I really liked that Littlefoot has his flying pal Petrie e'er flittering about -- not so necessary, but a nice add-on.

Reviewing kids games all boils downwardly non to whether you liked the game or not, but whether kids volition like the game. In this example, I enjoyed it, simply I'thousand not sure that kids into The Country Earlier Time would. The stage pattern is but a bit too tricky and problematic, and the difficulty control doesn't even it out for it to be fun for the adolescents who beloved these characters. Bump the score up perhaps a one-half-point in your mind (although I'm hesitant to propose that with level designs that are generic and frustrating) if your kids are nifty gamers and also rabid fans of The State Before Time, but I don't think that describes any kid I know.

The Land Before Time

okay

Game Boy Color Game Male child Advance

jervoisyoundected55.blogspot.com

Source: https://www.ign.com/articles/2002/10/21/the-land-before-time